Sex chat apps for java
My connection database table has the followng structure two columns connect(user,stranger) and my servlet code is shown below. i'm using c3p0 connection pooling with min 100 threads open and jetty with min 100 threads. Http Servlet Response; import javax.naming.*; import *; public class connect extends Http Servlet I would guess the lag is coming from all 100 clients attempting to hit the DB at one time.please help me to identify the bottle necks or tools needed to find them. Perhaps consider queuing all of the hits on the DB?International users are welcome but we ask you keep the discussions in english.We are mobile friendly and fully compatible with all devices.For our friends using smartphones and tablets, you can interact through our software by visiting the Mobile chatroom below.Meet up with random strangers or existing friends living nearby or across the world. Connect online with thousands of other men and women today.i'm trying to develop a client-server chat application using java servlets and mysql(inno DB engine) and jetty server. I'm looping the transaction if it rollbacks due to deadlock until it executes atleast once.i tested the connection code with 100 simulated users hitting the server at once using jmeter but i got 40 secs as average time :( for all of them to get connected with min time taken by thread( 2 secs ) and max time( 80 secs). Once two users get connected they update their stranger's column with eachother's randomly generated unique number.
Sex Messenger is a downloadable program that helps you find local singles in your area who are looking to hook up.You can then search online members and chat with webcam.The members, men and women, are on the service for hot webcam conversations and naughty dating. Unlike other chatroulette sites, this exclusive chat automatically géaocalise each user.If you separate you DB layer from your presentation layer, this is something you can change without changing the servlet (as it shouldn't care where the data comes from) If you use Java memory it shouldn't take more than a 20 ms per user.Here is a test which creates one million profiles in memory, looks them up and creates chat entries, which is removed later. For connecting users you first dumped user DB with million users and then started looping through the user DB connecting users.